Do I Have to Play Bendy Chapter 1 2 3 Again Just to Play Chapter 4
Chapter 4: Colossal Wonders
Soup Cans - 19
Audio Logs - vii
Radios - 1
Notes: This chapter is a huge footstep back from the terminal i; it's far more straight forward and relaxed upward until the cease and has a few fun minigames to accept your mind off the impending death looming overhead. One achievement, however, is required to exist quick and authentic with a gun and can take several attempts to get it right.
Selection yourself upwards off the floor, follow the room around the damaged elevator, and you'll detect 1 Bacon Soup (1) on the floor in front of the wall of spinning gears.
Turn effectually and follow the hallway down to the sign at the stop and make a right, following the hall down to the Direction door. Pop within and the desk on your correct volition have 1 Audio Log (1) past some poor soul. Caput back down the hall to the reverse end and you'll see a door that (say it with me again) needs a new valve to open it. Backtrack to the end we just came from and expect on the floor past the pipes to get the valve. Open this door and return dorsum to the other end, open to the door directly across from Direction. Check the garbage can for i Bacon Soup (2).
Again return to the big door nosotros opened with the valve and feast your optics upon the leftover props from Bioshock'southward Fort Frolic. Move passed the centerpiece and into the next room with the circular shelving. In the centre of this room is a table housing 1 Sound Log (two) by Susie Campbell. Turn left from the Audio Log and you'll see 2 desks. Bound onto the monitor and expect downwards to the left and you'll find one Bacon Soup (3) on the floor.
Motility to the outside of the shelves and you'll find a door labeled "PRIVATE".
But right of this is a glowing volume that will spark a lightbulb. The goal is to find the other books and open the door. Going left from the book we just pulled, will be a 2nd book on the wall just beyond the safes. Turn effectually and walk back into the middle of the room. You should exist facing the Sound Log (and a Bendy cutout), and then look to the left for the side by side volume sitting above a desk. Things will first to get Poltergeist for a moment, so exit the heart using the other side and walk correct, keeping an eye on the left-hand side nigh the flooring. Hit the volume so retreat Back to the middle and grab the book on the right of the Bendy cutout. The door will open and when y'all walk through, you'll be in the leftover props from Doom 2016.
Follow the walkway up to the meridian and on your left volition be a pulley, and on your right volition exist some other auto. Interact with the auto on the right and spin the punch on the side until you run across a pic of a gun's crosshair. For me, it started with a mug, then it spun to a gear, then in one case more to the crosshair. Interact with the pulley machine on your left and walk downwardly the hall ahead. You'll see a big pipe and a valve to turn. Earlier doing and so, movement to the left and look behind the large pipe to grab 1 Salary Soup (four).
At present pull the lever at the doorway to raise the piping and turn the valve to summon a Searcher. Catch the white blob on its dorsum (ew) and return to the machine we tinkered with. Insert the ink and use the crank. After a few moments, you'll become your souvenir: 1 Golden Radio (1). Yes, the symbol is actually a radio...
Anyways, collaborate with it then spin the punch again until nosotros become the gear symbol. Return to the room with the Searcher, summon up another, grab the blob, popular it in the machine, turn the creepo, grab the gear, and place it on the other machine. Pull the lever and wait for the platform to arrive. If yous try to jump into it, yous won't succeed, yous might even die. Instead, but look at it and interact with information technology to get in.
When you become beyond, collaborate with the railings to get out and go through the door. After your fever dream, Alice will taunt you equally you ascend the stairs. You lot should notice some shelves on your way and 1 Bacon Soup (5) sitting on it. Grab it and motility on up until we get to a lounge area. At that place will be an ink person wandering upwardly high, only he can't injure you. Expect on the left side for a trunk and inside volition be 1 Salary Soup (half dozen).
Advance to the next room through the door and you'll find that the room is filled with Lost Ones: people who were turned into ink monsters and trapped in the studio. Walk through the crowd and into the vent at the other end, grabbing the calorie-free in the process.
Proceed through the vents, say hi to an old friend, and take the correct path around. Yous'll hear a banging sound as you accelerate and if you're curious about the cause, head straight, passing the shaft on the right side, and follow it around to the source. When you've had your fill up of sadness, backtrack and take the shaft nosotros ignored before and follow the linear path out the vent.
One time you're in the next area with a big Bendy statue, head upstairs and look at the table in the eye for 1 Audio Log (three) past Bertrum Piedmont, the designer of several would-exist attractions at the up-and-coming Bendy Earth amusement park.
Just to the right of this table is a bulletin board that hides 1 Salary Soup (vii) on it's left side on the flooring (you might demand to stand closer to the crate to see it).
Head around the table and pull the lever with "STORAGE 9" to a higher place it. Go back downstairs and into the newly unlocked door only left of the vent we used earlier and yous'll find yourself in Bendy Land...er...Hell.
Walk left and down the stairs, hitting the punch clock. Keep to the right and y'all'll run across a carnival stall with 1 Audio Log (4) past Wally Franks. Continue forward and y'all'll observe another stall with 1 Bacon Soup (8) on information technology. Once again, become forward and you'll hear Henry mention the Haunted House existence the just style out.
Return to the dial clock and you'll observe that the stalls with the Sound Log take opened and the games are available to play. One is a game to knock downwardly bottles and the other is a shooting gallery. Both games can exist started by interacting with the gun or assurance and both can be stopped past pressing X; fantabulous for when you lot make an error and want to restart immediately.
For the bottle game, you lot must knock downwards (or at least move, information technology'due south fickle) all 9 bottles in three throws. The trick is to watch the animation for the brawl; when information technology's at the everyman point of the animation throw it at the ii bottles on the lesser of a stack and it should knock them over. If yous succeed, you lot'll hear a happy piffling alarm/ding and yous can movement on to the next game.
This game though...This. Friggin'. Game...
The object is to merely shoot the targets and move the Bendy meter on the back of the stall to the end. Doing that is simple plenty, HOWEVER, in that location is an achievement tied to this game for hitting every target without missing:
Bullseye
Get a perfect score on the Balderdash's Eye Bonanaza.
1 guide
The targets but stay up for a second or two and most times, there are ii or more than targets to hit. If that wasn't bad enough, you merely get 20 bullets: one to striking every necessary target. If yous miss, or striking a target with an 10 on it, you've automatically voided the accomplishment. On the plus side, the targets don't change positions so if you lot can remember exactly where to shoot, you should be fine and it shouldn't take y'all as well long to become the blueprint down. You can advance the story just by getting the meter to the terminate, so a perfect score isn't totally necessary to move on. Regardless of whether or not you chose to stay on the minigame or accelerate the plot is totally your call.
One time you've won both games, the door on your left will open and you can continue. Inside the room is your nightmare fuel and a lever which will power another door. One time you pull it, follow the string with the glowing bit to the ability box at the haunted business firm and pull the #1 lever. The next door is located beside the Test of Forcefulness hammer game.
*Side note: to get the top score in the hammer game, swing when the hammer is further back instead of closer to the motorcar. There's no bespeak in this game simply a scolding from Alice, but it'due south good fun anyhow.
Through the door (which is labeled "Enquiry {[N]} AND DESIGN") will exist 2 floors, the bottom of which has the Butcher Gang. In that location're no weapons just there are a plethora of empty Bacon Soup cans (none of which count towards the achievement, but pick them upward anyways, cause these are your "weapons") HOWEVER, if you lot turn to the right and follow the railing in that location will be one Bacon Soup (9) that will count towards it, sitting on the railing in the corner and 1 Bacon Soup (10) on the barrel to the correct of the previous one (you lot will need to pick up an empty can to get this ane).
Head to the stairs heading down and aim your crosshair at the right hallway. Throw a tin to distract the gang and when they're far enough downward the hall (may take trial and error), run downwards the left hall. If they run into y'all (or you lot clock them with the can), run back upstairs and run to the correct where the collectible Bacon Soups were. They'll follow your direction but won't go upstairs and y'all tin can try again when they reset themselves at the called-for butt.
In the hall on the left, you'll come across a bunch of shelves. On the superlative of the first shelf volition be one Bacon Soup (11) and one throwable soup will be on the bottom. Onward into the room at the end of the hall is a workbench with one Audio Log (5) by Lacie Benton. On the left of the workbench is a lever to pull, so exercise and so and return to the main room but throw a tin can to distract the gang, and run to the hall on the left. In this room is another switch to pull which must be done to get out this area.
Once you've done and then, render upstairs and get back to the haunted house's power box to pull #2.
While facing the door to the haunted house, run to the wall under the chief archway and turn left, following the cord into the next room.
Head over to the shelves directly in front end of you lot (the shelves with the barrel on it) and take hold of 1 Bacon Soup (12) off the crate and one Bacon Soup (thirteen) on the flooring next to the corpse on the floor to the right.
In the large room yous'll see an Sound Log on the tabular array. Activating it volition first a dominate battle so skip past it for now, brand an immediate left and await behind the barrel on the shelf for one Bacon Soup (fourteen). Now take the one Audio Log (6) on the table, only in front of the ride, by Bertrum Piedmont. While the log plays, you tin move right of it and there will exist ane Bacon Soup (fifteen) on a couple of crates. Motion back to the log and stand up in the corner while facing the ride. The boxing is fairly piece of cake but you'll need a weapon. One that isn't soup cans.
Afterwards the Audio Log ends, the ride will come to life and feed yous more than nightmare fuel. Shortly after, the seats volition start to motility and somewhen boom the table that had the log on it. An axe will fall out and when it's condom, grab information technology. The ride will swing effectually and somewhen slam a ready of seats onto the floor. When it does, two glowing spots will appear on the joints of the "arms" and you'll need to smack them with your axe. You need to hit both sides of the arms, but you lot'll likely simply accept enough time to hit one side before they start spinning again. Only repeat this process and the arms will fall off. The only effect yous may have is the random timing of when it stops spinning and chooses to slam the floor only as the arms disappear, it'll be easier to go to them to do the damage but stick to the perimeter when information technology'south spinning and you'll be nifty.
In one case all the arms are gone, the ride volition spark and eventually stop. The doors will open and you'll unlock
Your next goal is the lever, which is located in the corner opposite the entrance. Pull the lever, get back to the house, pull #3, and enter the "MAINTENANCE" door located on the left side at the first intersection from the haunted firm's door.
This is the last lever and wouldn't yous know it, it's got an onetime frienemy...
Follow the hall to the wall with the "BUDDY BORIS" affiche and look behind the machine on the floor to the right to meet one Bacon Soup (sixteen) nether a piston.
An old friend has returned and if y'all killed him in the last chapter (and fifty-fifty if you didn't!), he won't exist happy to meet y'all. The Projectionist returns and patrols the inky waters over again and this is about equally hard as final time. The stairs that atomic number 82 into the ink volition be a trap. Going down them will trigger the Projectionist to spawn in and he starts very close to you lot. Walk backwards up the stairs until y'all're back on the landing, and let him walk past you. If he sees yous, turn and run into the outhouse behind you until you're safe.
Caput into the ink and hug the left side, inching forrad to keep some distance from the Projectionist. At the far finish, you'll see some crates and 1 Audio Log (vii) by Joey Drew. After hit information technology, at that place's a chance the Projectionist will come barreling towards you lot so volume it back up the stairs and into the outhouse until you're prophylactic again.
Caput back downstairs and try to figure out where the Projectionist is. The switch we demand is on the right side of the room so either run over, flip information technology, and run back upwardly to the outhouse or have the long road and follow behind the Projectionist until you lot get to it. Regardless, once it's flipped, yous must run to the outhouse because he'due south gonna chase yous.
The lever will lift the pile of junk in front end of the stairs on your left when you lot enter the ink room and that is our side by side target. One time information technology's safety, go up the stairs on your left of the room and follow the right-paw side. You'll see 1 Bacon Soup (17) on the barrel and a silly cutout with a camera across from it.
Stand backside the cutout and expect at the camera. After a moment the camera light will flash and you'll get an achievement:
One time you lot've done this, continue right and flip the switch, which will kill the lights and the Projectionist will vanish. Caput back downstairs and run to the entrance every bit fast equally y'all can only brand sure yous go into the outhouse! A brusque scene will play out and you'll be costless once more. Return to the haunted house, pull #4, and so the final lever on the panel box. The haunted house will open and we can proceed through, merely don't go in just yet.
Instead, get back to the area where the Projectionist was and dorsum upstairs to the lever. Simply to the left of it is a breast that is tucked behind a barrel and a crate. Open up information technology upwardly and you'll find a wheel for the item-making auto and this is necessary for some other Accomplishment. Pick information technology up and go back to the haunted house just again do not get into the coaster car simply nevertheless.
Instead, get to the right and look in the motorcar just behind the overturned one (3rd from the cart you need to enter, 2d from the right) and in that location will be 1 Salary Soup (18) hiding under the right side of the seat. Now enter the automobile at the front end and ride the rails. There's no manner to skip or speed it up, so have in the atmosphere and try to relax cause you're gonna need a calm mind for the next part.
You'll get to a big circular expanse, virtually like an arena (hint hint). As you lot make your manner effectually, look to the right and y'all'll see 1 Bacon Soup (xix) on the table. That'due south our concluding collectible for this chapter, but the fun isn't over nevertheless.
Every bit you lot pass through the adjacent set of swinging doors, our next dominate battle begins and information technology'southward...very distressing to see who it is. Between the start of the ride and this point y'all'll unlock
The battle is tough only because of the weapon y'all're given and the fact that ane death means starting from the commencement again, no matter how long you've been fighting and how much damage y'all've washed. Also, note that if you are on the rails you MUST jump to go off of them (because who tin step over a ii-inch ledge?)
It starts easily plenty by the dominate following you but he'll presently rage a petty and charge at y'all. Run abroad and sidestep nearly a wall and he'll charge into it. After 3 successful dodges he'll grab his chest and a glowing ink hulk will appear. Yous must grab it and toss it in the machine just to the left of the doors he grabbed y'all at.
The detail-making machine will have swapped its old cycle with the ane we picked upwardly a moment agone, so there is now an option to brand a plunger (if y'all didn't grab the cycle for whatever reason, the default option is a pipe). Insert the ink, plow the crank and pick up whatever of the two weapons you chose. When the boss rushes you, sidestep and whack him. Another blob should popular out, the weapon will break and he'll start doing a leaping ground pound. Again, run effectually the room and effort to keep an eye on him as his slam does a fair bit of harm and sends y'all flying. Once again, take hold of a glowing blob, make a new weapon and smack him.
For the third phase, some carts will start actualization on the track and he'll option them upwards, walk to the heart of the room, and throw them at y'all. Dodging is a must equally these are a one-hit kill to you. The only time you can hitting him is when he throws a cart and grabs his chest. At that moment, you have nearly ii seconds to hit him and end the battle. If you manage to go the killing shot with the plunger, you'll unlock
In one case the dominate vanishes, Alice will blitz out of hiding to cease you herself....
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